

- #PROTEUS ARES 7 PROFESSIONAL HOW TO#
- #PROTEUS ARES 7 PROFESSIONAL SOFTWARE#
- #PROTEUS ARES 7 PROFESSIONAL PLUS#
Again, place mouse cursor under Seg_G, and right-clic. Right-click on Seg_G item, and select Create Duplicate of Component command.Ī new objet, identical copy of Seg_G object, is created and named Copy of Seg_G. After all, text editors have all a useful "Copy / Paste" function !

And as working for nothing is not for us, it's normal to want duplicate it. Another segment upper actual one, and another copy under it.Įxisting segment is enough for us, no need to change it at the moment. We now have a view that can remember you something, isn't it ? Possible number displaying is really limited with only one segment, so we now have to dupplicate it.
#PROTEUS ARES 7 PROFESSIONAL PLUS#
With 0.121 value(that is Body height, plus one part of unit - 0.001), segment seems to be pasted to the body rectangle, that is what we want. In the Segments group, right-click on No model, and select Options and COMP commands, to add a new COMP container. This is not an obligation, but allow manipulate them in one bloc. In our case, the NRBS 3D object is the object that seems the more appropriate, as it allow creation of polygonal shapes.Īs previously done, wi'll create a container, this time to handle all segments. So, we have to search a more matching shape. But segments are inclined (10°) and shape of segment is not a perfect rectangle. If the segment was a classical rectangle, we could use a simple Box objet. Start with the G segment, which is placed in center of the display. After that, we'll duplicate them and change their spatial position.

To have not repeat a lot of times the same operation, we'll create only one horizontal segment and only one vertical segment. Segments creation (Segments container)Īll segments are the same, but three are horizontal (A, D and G segments) and four are vertical (B, C, E and F segments). For this, select Create New, and double-click on New Unicorn3D object icon. First, create the base structure, beginning with creation of a new Unicorn3D object project. Names are arbitrary chosen, I decided to use English names to allow this tutorial to be written in several languages. So we decided to construct a base structure as following. It's possible to have all primitives on a same level, but it's better to organize them in several levels to classify them, as you should do with your Word documents and electronic pictures, to avoid mixing them on your hard drive. RWIE allows work with primitives that can stand on an unique hierarchical level, or with primitives that are arranged on several hierarchical levels. An object group for the seven led segments,.An object group for the body of the component,.We'll define three objects groups (containers) that make display, once assembled: We want to create a 3D object that looks like a seven segment display model HP-5082-76xx, that can be used in Ares 3D viewer.
#PROTEUS ARES 7 PROFESSIONAL HOW TO#
Note: it is possible to create a simpler object than one that will be created here, and that should be capable of only display a fixed number and a unique color, but i think it's more interesting to show how to use internal mechanism included in RWIE that allow some very interesting things. With that, it will be possible to export a 3DS model file that show the number 2 in Red, and another 3DS model file that show the number 7 in green, for example. This tutorial was created by Rémy Mallard and original files (also in French) can be downloaded from (Spelling and grammar errors fixed by sixλxis 01:15, 12 August 2010 (UTC))įrom the unique model made with RWIE, we'll also see that it is possible to define the number to display and the color of the LED segments.
#PROTEUS ARES 7 PROFESSIONAL SOFTWARE#
Once display object is created with RWIE, we'll see how to export it to the 3DS file format that can be used in Ares (the PCB creation software included in Proteus suite). In this tutorial, we'll see how to create a 3D model of a seven segment display, with RealWorld Icon Editor.
